The Impending Tempest

Toadfen 02/06/18
Tunnels & A Tower

The party ventures forward, with Mason and J’hal hanging back, to watch the rear of the motley procession, with the smell of burnt hairy bugs lingering in the tunnel. Grigori lights up his shield, a cool lavender glow to guide them with some nice relaxation-ambience.
After a few hours of smooth, uneventful (save a somewhat-soggy Toki) travel, they arrive to a sort-of domed Y-junction, for the aqueduct. Rorvik informs the everyone that, despite having been petrified for centuries, last he knew, Ryth Tower stood to the left, and the other channel travels much farther, towards Risuca, the “Sleeping City”. The party opts to first explore Ryth Tower, and take the opportunity to rest up. After another hour or so or travel, they reach what appears to be a small basin area, under what was certainly Ryth Tower…where a rusty chain, an old bucket still attached, reaches ~25 feet up…a slight glimmer of sunlight detected above. A stairway also meanders along the side of the basin room, but the party instead, takes the chain. Toki clambers up with ease, barely fitting their stout Dwarven frame through the mouth of the well, which opens into a weathered, furnished room, which had clearly seen battle—evidenced by the handful of dwarven skeletons, littering the room, as well as some darkened iron crossbow bolts. Aside from that, the coast appears clear, and the rest of the group climb after to assess the situation. Out of all the beat up equipment amidst the centuries dead skeletons, Bugsy finds an axe that has somehow retained its luster, and exceptional Dwarven craftsmanship. Fork flirts with Isaac, and easily encourages him to assist her with scrapping much of the beat-up furniture, in the hope of assembling a crude raft, for their eventual journey down the rest of the aqueduct.

The door to the stairway below has a few hack-marks in it, and a rug below it. There is a tall, sturdy stairway that runs upstairs another ~30 feet, in a 90° bend, to two landings, the topmost which, has another door, with a rug. Grigori accompanies Toki upstairs. He swears, he saw the rug move—and is chastized for having already had too much to drink. Nevertheless, Grigori fires a crossbow bolt at the rug—which springs to life, lunging at the Cleric of Fharlanghn. The rug downstairs acts in kind, and the party engages in a brief skirmish with the two rugs of smothering, felling them as quickly as they lurched forward.

Rug of Smothering

The group continues upward, beyond the door at the top of the landing, ascending a long and winding stair way. After ten or so exhaustive minutes, they finally emerge to a stupendous view, a completely flat, polished platform, with five-tall pillars and a likewise-flat ceiling above, overlooking the outskirts of Trelth to the East, the Shimmering Peaks to their South and West, and very far to the Northwest, a strange, glimmering, high above and distinctly separate from the abundance of shimmering, jagged fulgurites, littering the desert below them as far as their eyes can see. On the center of the ceiling, about ~25 feet above them, is a metal hatch. Bugsy casts a Mage Hand, which unwinds the hatch, and tugs it open. A metal slide ladder immediately descends with a clang and the group climbs up, to see a wrecked sort of battlement, blasted inward by a great external force—some of the debris having a similar, frothy sheen to them. Littered among the fragments of stone, is an utterly-ravaged journal, of one Ryth Feldspar, which Bugsy locates. Barely legible, Grigori translates the few entries he can manage, to Bugsy. The gist of it: Ryth laments the fall of his people to the wretched dragons, but swears til dying breath, to use his axe to slay any and all who sought to harm his people.

Bugsy sends his owl down to retrieve Mason and J’hal, who return as the group makes camp for the late afternoon/evening. Their rest is interrupted, around sunset, by the noise of footsteps, on Morticia’s watch. She has her cat, Wednesday, wake the others, peeking down the hatch. She notices three, deceptively long shadows, moving about below. Bugsy, again, sends Grandpa down and around to see three goblins, wearing some amazing spelunking gear, likely prowling about the tower looking for treasures. They pull the ladder up, and after some failed persuasions, manage to convince, or at the very least, foment disinterest within the treasure hunting goblins, who finally scurry away.

The group finishes their resting, undisturbed—except for Bugsy…

Toadfen 18/04/18

The party spends a few more hours in the town of Trelth, asking some final questions of Kayun, her son, and of Dralphye & Lesym. Seemingly out of nowhere, their friend, Mason Stone, returns to them, casually walking on foot through the town, having not seen the holy warrior for about a month. It takes no time at all to bring him up to speed, and Kayun seems to breathe a sigh of relief with his addition. The conversation comes to a close, and they finally venture forth, in the old Risucan Aqueduct, following the flow of fresh water, in an ancient tunnel. The group is attacked by a large swarm of stirges, which are handily dispatched by Morticia’s new, fiery wand (a gift from Bugsy—which was a gift from the Ashfoot Clan).

Remfrey Ragtags 14/02/2018
Delving Farther into Erasei's Lair

Trasker’s senses alert them to some unknown presence, back on the surface. He makes his way across the bridge, towards the mysterious hatch. Zuma remains with the group as they continue their explorations, where they encounter three grotesque zombies. After swiftly felling the zombies, the group presses onward, discovering an ornate looking altar. Upon stepping on the altar, the adventurers are teleported back into Xeo, the long-dead beholder’s, room, at an earlier section of the lair, upon the wooden altar.

It is discovered, upon further investigation, that Xeo was an old friend and business partner of Erasei’s, a friendship that went back centuries. They also discover the banshee they felled was none other than Nerira, the supposed vampire, who was slain in Remfrey, only weeks ago.

The group retraces their steps, and seem to be getting closer. They peek around the corner, after hearing the creaking of many, many skeletons, waiting to make their next move.

Toadfen 31/01/18
Last day in Trelth?

Our adventurers awoke (sans intoxicated Grigori) in the pre-dawn hours, to a clamor coming from the Trelth Bridge. A fierce battle occurred, in which fellow Grovemate, Mulgor, nearly perished. Staying to the back lines, the party aided the citizen-militia (aided by a couple of Ashfoot warriors) in defending Trelth for a second time. T’lubl, the druidic squire to Mulgor, sends a post-battle messenger pigeon to Toadfen Grove.

The assault had been led by a strange, scarred orcish looking heavyweight, with abyssal patterns throughout its flesh (the body is now being held in the Temple of Pelor). By noon, J’hal and Fork hear a vibration getting closer and closer. Minutes later, the Augerborer wrecklessly emerges in Trelth, just outside of the Jovial Buffalo, knocking a cart of grapes’ wheel cleanly off of its axle.

After some brief moments of catching up, Grigori is finally on their feet again, with Isaac, just in time for a massive, scaled friend to arrive, landing a top the Gnomish drill-vehicle.

Remfrey Ragtags 17/01/2018
A session review

After clearing the corridor of undead creatures, including a beholder, and a very familiar banshee, the adventurers find a hidden chamber—seemingly a bedroom—which, within it, held a secret pillar of an exit outside of Erasei’s lair, taking the form of a cleverly and painstakingly disguised tree, upon surveying beyond the metal hatch.

They encountered a flimsy rope bridge, spanning ~50ft across a chasm, which was continuously subject to an unnatural gust. With some patience, all party members crossed safely, where they await, presently…


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